Passive:
Whenever a Unit is Banished, look at the top card of your deck, and place it on either the bottom or top of your deck.
Unit: 5 Energy 4 Attack 6 Health
When this Unit damages another Unit, Banish that Unit to your Singularity. The banished Unit becomes a 4/4 Corrupted Vision with no Abilities. When this Unit is Destroyed, return all Corrupted Visions from your Singularity to the Field under your control.
Passive: You may not include cards in your deck with an Energy cost above 5.
Unit: 10 Energy 6 Attack 6 Health
Muster: for each Effect, Relic, or Upgrade you have played this game, play a random Unit from any Parallel with the same Cost.
Battle Ready:
This card can not be targeted by Effects.
Ignores Defender..
Passive: Both players play with the top card of their deck face-up.
Unit: 3 Energy 0 Attack 6 Health
The New Dawn cannot be targeted by Effects.
You may pay 1 Energy to activate The New Dawn and Banish it to your Singularity. At the Start of your next turn, The New Dawn returns itself to the Field, and you return a card from your Singularity to your hand.