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Gameplay Glossary

Basics

40

Deck Size

30

Life Points

3

Identical Card Max

1 Legendary Max

5

Cards After
Mulligan

8

Max Hand Size

Keywords

Armed

Units with the Armed Keyword, deal their damage before non-Armed Units do. However, if both Units have Armed, combat is resolved normally.

Defender

Enables the Unit to optionally block attacks targeting the Player or another Unit.

Assault

If Damage was dealt to the Enemy Player this turn, playing a Unit with this keyword triggers that Unit's associated ability. This ability does not trigger if no Damage was dealt to the Enemy Player this turn.

Muster

An ability that triggers when a Unit enters play.

Battle Ready

Units with this Keyword do not suffer from Fatigue and can attack on the same turn that they were played.

Pacifist

Cannot Attack [but can still defend, if the Unit has Defender].

Decay

At the beginning of the controlling player's turn, this Unit and any adjacent Units take one (1) damage.

Attuned

At the start of the controlling player's turn, this Unit changes between its Dormant and Awakened State.

Shielded

This Unit is immune to the next Enemy Card Effect that targets it.

Evasive

This Unit cannot be targeted by Effects.

Card Types

Unit

The most common type of card in a given Deck. These are played on to the Field and persist between turns. They are capable of engaging in combat with other Units and dealing direct damage to the Enemey Player.

Relic

A card type that is played to the Field, but does not engage in combat. Relics provide passive influence on the battle.

Effect

A card type representing immediate one-time effects.

Upgrade

Cards that are attached to a Unit and augments their Stats and/or Abilities.

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