40
Deck Size
30
Life Points
3
Identical Card Max
1 Legendary Copy Max
5
Cards After
Mulligan
8
Max Hand Size
Defender
Enables the Unit to optionally block attacks targeting the Player or another Unit.
Muster
An ability that triggers when a Unit is played to the field.
Battle Ready
Units with this Keyword do not suffer from Fatigue and can attack on the same turn that they were played.
Pacifist
Cannot Attack [but can still defend, if the Unit has Defender].
Decay
At the beginning of the controlling player's turn, this Unit and any adjacent Units take one (1) damage.
Attuned
At the start of the controlling player's turn, this Unit changes between its Dormant and Awakened State.
Shielded
This Unit is immune to the next Enemy Card Effect that targets it.
Evasive
An Evasive card’s attack cannot be blocked by Defender Units.
The Card's name is what determines its stats and abilities. Cards with the same name can have different art and cosmetic differences but the card's stats and abilities will always be the same.
The Card's name is what determines its stats and abilities.
This represents the energy cost to play the card.
This area shows you what type of card it is. Card types: Unit, Relic, Effect, Upgrade, and Token.
The amount of damage the card can deal.
The card is destroyed once its health is reduced to zero [0].
This is where each player places their units.
Each Parallel has a selection of three Paragons. One must be assigned to each deck. They provide a passive ability throughout the match, and in most cases an “active” ability when played as a Unit.
Your hand consists of cards that you have drawn, but not played.
Your opponents hand consists of cards that they have drawn, but not played.
Once the timer hits zero that person's turn ends.
Your deck is the pile of cards from which you draw cards to your hand.
A player’s discard pile. Defeated or Destroyed cards will go into this pile as well.
The “currency” a player uses to pay Energy Costs to play their cards. Each Banked card grants 1 Energy. A player’s Energy refills at the start of their turn.
Relics have their own place on the board.
There are various cards in the game used to reveal banked cards. When a banked card has been revealed you will see this yellow block next to it.
Unit
The most common type of card in a given Deck. These are played on to the Field and persist between turns. They are capable of engaging in combat with other Units and dealing direct damage to the Enemy Player.
Some cards have Subtypes, which can provide benefits from other card abilities. The current Subtypes in the game are: Clone, Convergent, Corrupted, Drone, Iterant, Vehicle.
Relic
A card type that is played to the Field, but does not engage in combat. Relics provide passive influence on the battle.
Effect
A card type representing immediate one-time effects.
Upgrade
Cards that are attached to a Unit and augments their Stats and/or Abilities.