40
Deck Size
30
Life Points
3
Identical Card Max
1 Legendary Max
5
Cards After
Mulligan
8
Max Hand Size
Armed
Units with the Armed Keyword, deal their damage before non-Armed Units do. However, if both Units have Armed, combat is resolved normally.
Defender
Enables the Unit to optionally block attacks targeting the Player or another Unit.
Assault
If Damage was dealt to the Enemy Player this turn, playing a Unit with this keyword triggers that Unit's associated ability. This ability does not trigger if no Damage was dealt to the Enemy Player this turn.
Muster
An ability that triggers when a Unit enters play.
Battle Ready
Units with this Keyword do not suffer from Fatigue and can attack on the same turn that they were played.
Pacifist
Cannot Attack [but can still defend, if the Unit has Defender].
Decay
At the beginning of the controlling player's turn, this Unit and any adjacent Units take one (1) damage.
Attuned
At the start of the controlling player's turn, this Unit changes between its Dormant and Awakened State.
Shielded
This Unit is immune to the next Enemy Card Effect that targets it.
Evasive
This Unit cannot be targeted by Effects.
Unit
The most common type of card in a given Deck. These are played on to the Field and persist between turns. They are capable of engaging in combat with other Units and dealing direct damage to the Enemey Player.
Relic
A card type that is played to the Field, but does not engage in combat. Relics provide passive influence on the battle.
Effect
A card type representing immediate one-time effects.
Upgrade
Cards that are attached to a Unit and augments their Stats and/or Abilities.