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Paragons

Shroud

NIAMH, WIELDER OF FAITH

Passive:

Your deck may not include cards that cost 6 or more energy.

Unit:
  • Energy: 10
  • Health: 6
  • Attack: 6
Active:
  • Battle ReadyEvasive

    Niamh can't be targeted by effects.

  • Muster: For each effect, relic, and upgrade you've played in this game, play a random unit from any parallel with the same cost.

THE NEW DAWN

Passive:
  • The first time a card leaves your singularity each turn, deal 1 damage to a random enemy and reveal a random enemy bank card.

    If all enemy bank cards are revealed, the enemy plays with the top card of their deck revealed.

Unit:
  • The New Dawn can't be targeted by effects.

  • Energy: 3
  • Health: 6
  • Attack: 0
Active:
  • Activate, spend 1 energy, banish The New Dawn: At the start of your next turn, return The New Dawn to the field and put a card from your singularity into your hand.

BRAND, STEWARD ETERNAL

Passive:
  • Start the game with a 4/4 Corrupted Vision in your singularity.

    When a friendly unit destroys an enemy unit in combat, give units in your singularity +1/+0.

    After Brand damages another unit, banish that unit transformed into a 4/4 Corrupted Vision.

Unit:
  • Energy: 5
  • Health: 6
  • Attack: 4
Active:
  • Aftermath: Return all Corrupted Visions from your singularity to the field under your control.
Augencore

JAHN, CHIEF ENGINEER

Passive:

  • Friendly Salvage values are increased by 1.

Unit:

  • Energy: 3
  • Health: 7
  • Attack: 3

Active:

  • Muster: Reveal random friendly bank cards until an upgrade is revealed. For each card revealed, attach a copy of the revealed upgrade to target unit.
ARAK, COMBAT OVERSEER

Passive:

  • Friendly upgraded non-token unit's have "Aftermath: Create a 1/1 Nanobot."
Unit:
  • Energy: 2
  • Health: 5
  • Attack: 2
Active:
  • Muster: create The Swarm.
JUGGERNAUT WORKSHOP
Passive:
  • Juggernaut Workshop starts the game with 4 counters. At the end of your turn, remove 1 counter. After the last counter is removed, choose and create a Juggernaut and add 3 counters to Juggernaut Workshop.
Unit:
  • This Paragon cannot be played to the field

  • Energy: 0
  • Health: 0
  • Attack: 0
Active:
  • No Active Ability
Marcolian

LEMIEUX, MASTER COMMANDO

Passive:

  • Start the game with a 1/1 Vanguard Infiltrator on the field.

Unit:

  • Energy: 5
  • Health: 5
  • Attack: 2

Active:

  • Muster: Choose one:

    • Destroy target unit.
    • Put target unit from your waste into your hand.
    • Friendly units gain +1/+1 this turn.

     

  • Assault: Do all three.

CATHERINE LAPOINTE, THE MAD GENERAL
Passive:
 
  • The second unit you play each turn gains +1/+1 .

Onfield Passives:

  • After you end your turn, Catherine attacks a random enemy.
  • Catherine can't attack on your turn.
Unit:
  • Energy: 4
  • Health: 5
  • Attack: 5
Active:
  • No Active Ability
 
ARMOURED DIVISION HQ
Passive:
  • At the start of your turn, each friendly Vehicle gains one of the following abilities at random:
  1. +1/+0
  2. +0/+1
  3. Shielded
  4. Evasive
  5. Armed
  • Shielded
  • Armoured Division HQ can’t attack.
  • The first time a friendly Vehicle deals damage to a player each turn, draw a card.
Unit:
  • Energy: 4
  • Health: 4
  • Attack: 1
Active:
  • No Active Ability
Kathari
GNAEUS VALERUS ALPHA
Passive:
  • At the end of your turn, if a friendly Unit dealt combat damage and survived, that Unit gains +1/+1.

     

  • On attack, up to 3 other target friendly units gain +1/+2 this turn.

Unit:
  • Energy: 4
  • Health: 5
  • Attack: 3
Active:
  • No Active Ability
SCIPIUS MAGNUS ALPHA
Passive:
  • After you bank a unit, create a 0/1 Scipius' Adjutant if you do not already control one.
Active:
  • Energy: 5
  • Health: 3
  • Attack: 3
Active:
  • Muster: Trigger all Muster abilities that you have activated this game with targets chosen randomly.
AETIO, EXALTED HYDROLIST

Passive:

  • The first time each turn a friendly Kathari unit enters the field, waste the top card of your deck.
Unit:
  • Energy: 8
  • Health: 1
  • Attack: 0
Active:
  • Muster: If your deck is empty, create and play Aetio’s Iterant with Evasive and the sum of all attack, health, and keywords of units in your waste. Aetio's Iterant immediately attacks the enemy.
Earthen
GAFFAR, ARBITER OF EARTH
Passive:
  • After a unit gains Pacifist, friendly units gain +1/+1.
Unit:
  • PacifistDefender

After Gaffar defends, the attacker gains Pacifist.

  • Energy: 4
  • Health: 5
  • Attack: 3
Active:
  • No Active Ability
SHOSHANNA, REBUILDER OF EARTH
Passive:
  • Your maximum and starting health are 40.
Unit:
  • Energy: 10
  • Health: 10
  • Attack: 12
Active:
  • Muster: Set your health to 30.
NEHEMIAH, DEFENDER OF EARTH
Passive:
  • After the first friendly unit with Defender is destroyed each turn, target friendly unit gains Defender.
Unit:
  • Defender

Friendly units with Defender deal damage equal to their current health instead of attack.

  • Energy: 4
  • Health: 7
  • Attack: 0
Active:
  • No Active Ability
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