Your deck may not include cards that cost 6 or more energy.
Battle Ready, Evasive
Niamh can't be targeted by effects.
Muster: For each effect, relic, and upgrade you've played in this game, play a random unit from any parallel with the same cost.
The first time a card leaves your singularity each turn, deal 1 damage to a random enemy and reveal a random enemy bank card.
If all enemy bank cards are revealed, the enemy plays with the top card of their deck revealed.
Start the game with a 4/4 Corrupted Vision in your singularity.
When a friendly unit destroys an enemy unit in combat, give units in your singularity +1/+0.
After Brand damages another unit, banish that unit transformed into a 4/4 Corrupted Vision.
JAHN, CHIEF ENGINEER
Passive:
Unit:
Active:
Passive:
LEMIEUX, MASTER COMMANDO
Passive:
Unit:
Active:
Muster: Choose one:
Assault: Do all three.
Onfield Passives:
At the end of your turn, if a friendly Unit dealt combat damage and survived, that Unit gains +1/+1.
On attack, up to 3 other target friendly units gain +1/+2 this turn.
Passive:
After Gaffar defends, the attacker gains Pacifist.
Friendly units with Defender deal damage equal to their current health instead of attack.